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Posts Tagged ‘booster gold’

DC Noise 76 – J is for Justice Baby with a Splash of Crazy Jane

March 12th, 2010

Keith and Mike go over

Doom Patrol #7
R.E.B.E.L.S #12
R.E.B.E.L.S #13
Booster Gold #28
Booster Gold #29
JSA All-Stars #2
JSA All-Stars #3
Justice Society of America Annual #2
Justice Society of America #35
Justice League Cry for Justice #6
Justice League of America #41

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DC Noise Episode 69: Dude Blackest Night – Series Tie-ins

January 22nd, 2010

Keith and Mike go over:

Superman/Batman #67
Doom Patrol #5
Adventure Comics#5
Outsiders #25
R.E.B.E.L.S. #11
Justice League of America #40
Teen Titans #78
Booster Gold #27

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DC Noise 64: Top 5 War, Western and/or Fantasy Characters

December 11th, 2009

In this episode Mike and Eric go over the Top 5 War, Western and/or Fantasy Characters, audio clips from Scott HydeandGeek West and Savage Chuck. Mike tries to breathe in water like Aquaman and we cover the following:

World’s Finest #1
Superman Origins #2
Superman #693
Action Comics 883
Doom Patrol #4
R.E.B.E.L.S. #10
Booster Gold #26
Green Lantern Corps #42

From comicbookdb.com

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DC Noise Episode 61: Top 5 DC Animals

November 6th, 2009

Before Mike and Eric get into the show we have another listener voice mail, this time from Jay Scarsi. He is here to tell us about an early DC book he read called The DC Super Dictionary that introduced a little remembered and never again used team called the Forgotten Heroes.

We then have our own and listener submitted top 5 lists for Top 5 DC animals. And it’s on to our usual weekly comics discussion with Strange Adventures #8, Superman/Batman #65, House of Mystery Halloween Annual #1, Outsiders #23, Batgirl #3, Batman: The Widening Gyre #2, Batman and Robin #5, Secret Six #14, World of New Krypton #8, Supergirl #46, Adventure Comics #3, Final Crisis Aftermath: Ink #5, Final Crisis Aftermath: Escape #6, Final Crisis Aftermath: Run #6, Doom Patrol #3 and Booster Gold #25

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DC Noise Episode 58

October 16th, 2009

This week, Mike and Eric jump straight into the comics discussion with…

Final Crisis Aftermath: Escape #5
Final Crisis Aftermath: Run #5
Doom Patrol #2
JSA vs Kobra #4
Justice League: Cry For Justice #3
Booster Gold #24
Batgirl #2
Detective Comics #857
Batman and Robin #4

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DC Noise Episode 53 – Doom Patrol #1

September 11th, 2009

Mike and Eric are back from a short break with our actual 50th episode. But we don’t really make a big deal out of it. It’s business as usual as we start the show with some back issue discussion of Action Comics #428 and The Question #8. We then go over the DC items in the September Previews catalog for items shipping in November 2009. We have a lot of comics to discuss this week and next week since we’ve been away for a bit, so sit back as we delve into quicker than usual discussion of…

Doom Patrol #1 (00:37:10 to 00:49:12)
Flash Rebirth #4 (00:49:12 to 00:55:55)
Secret Six #12 (00:55:55 to 01:02:17)
Last Days of Animal Man #4 (01:02:17 to 01:05:41)
Justice League: Cry For Justice #2 (01:05:41 to 01:12:41)
Booster Gold #23 (01:12:41 to 01:18:32)
Strange Adventures #6 (01:18:32 to 01:21:30)
JSA vs Kobra #3 (01:21:30 to 01:24:13)
Power Girl #4 (01:24:13 to 01:25:28)
Solomon Grundy #6 (01:25:28 to 01:26:46)
and a quick round up of the #4 issues of Final Crisis Aftermath: Escape, Run, Ink and Dance (01:26:46 to 01:33:50)

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DC Noise Episode 52: Top Five Favorite Current DC Writers

August 28th, 2009

Mike and Eric begin episode 52 with some quick discussion of Final Crisis Aftermath: Ink #3 and Dance #3, Gotham City Sirens #3 and some quick discussion of the JLA Deluxe Hardcover volume 2 and specifically the character design of the villain Dr. Light within. Then we have a Top 5 list of our favorite current DC writers. Our spoiler filled comics discussion begins with –

Power Girl #3 (00:21:35 to 00:27:51)
Booster Gold #22 (00:27:51 to 00:36:30)
Adventure Comics #1 (00:36:30 to 00:47:48)
Last Days of Animal Man #3 (00:47:48 to 00:56:55)
Justice Society of America #29 (00:56:55 to 01:04:29)
Batman #689 (01:04:29 to 01:11:27)

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DC Noise Episode 45: Top Five Things We Would Do As DC Editor

July 11th, 2009

This week Mike and Eric go over the July Previews catalog, discuss the
lists of “5 things we would do as DC editor” from listeners and our
own lists and then movie on to some quick discussion of several
comics.

Starting at 01:03:20 to 01:16:42 with various levels of spoilers
within we quickly discuss the following and more – JSA vs. Kobra 1,
Gotham City Sirens 1, The Brave and the Bold 23, Streets of Gotham 1,
Booster Gold 21, Prototype 3, Solomon Grundy 4, DC Superfriends 15,
Justice Society of America 28, Vigilante 7, Power Girl 2 and an
Unknown Soldier issue from 1976 that Mike forgot to mention the issue
number of.

PowerGirl2

Finally, we have full spoiler reviews/annotations for Strange
Adventures 4 (01:16:42 to 01:23:02) and Flash Rebirth 3 (01:23:02 to
01:26:59)

Don’t forget about Mike’s comic giveaway to the person who correctly
writes in with the decoded Zatanna phrase to mike@comicbooknoise.com,
also Eric is giving away all 52 issues of Trinity for the cost of
shipping (he will throw in Countdown as a similar offer as well.)

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Review: Booster Gold #5

December 18th, 2008

Our friend Tom Mix is back with another review of Booster Gold.

FACE OFF
June 1986
Creator/Writer/Artist: Dan Jurgens
Inker: Mike DeCarlo
Letterer: Agustin Mas
Colorist: Nansi Hoolaha
Editor: Janice (Yep, it just says ‘Janice’. What are the chances there will be a different letterer next issue!!!)

Very cool cover, I really like this one.

Open up to a splash page of Mister Twister, who is introducing ‘Blackmail Night’.

Mister Twister first appeared in ‘The Brave And The Bold’ 54 in June 1964 in a story with Kid Flash, Aqualad and Robin, so I’ll assume he was created by Bob Haney and Bruno Premiani.

Turns out Mister Twister is standing on top of a huge bomb he has just slid into the middle of a hockey match. He will kill all 18,327 spectators unless he receives 3 million dollars by midnight. The bomb has a ‘deadmans switch’, so the police are powerless. Enter our hero. But, the police don’t want ‘Gloryseeker’ getting everyone killed, and send him away! Booster leaves, but tells Skeets they are going to help anyway. They enter the hockey arena through an obscure roof-top entrance. But Mr. Twister’s radar device detects them, and he demands they surrender. Cut to Trixie the secretary’s apartment, where Booster’s agent turns up to watch the action on TV.

Back at the arena, Mr. Twister is annoyed about Booster’s arrival, and wants to punish someone. He’s going to off someone in the crowd, but Booster says it should be him that gets punished. Mr. Twister agrees, and says the crowd can live if Booster lets the hockey players beat him to death live of TV. How did this book get a Comics Code Authority seal? Anyway, the hockey players all have family in the crowd, so they set to. Booster rolls with the blows to hide the fact his force-field is protecting him, and when he has rolled to a better position, suddenly fires a ‘Booster Shot’ at an electricity transformer, killing all the lights in the place. Booster’s goggles have nightvision so he leaps at Mr Twister, but too late. The bomb is triggered to explode in 29.5 seconds! Booster lifts the bomb and flies with it straight out of the roof of the arena, while Skeets captures Mr. Twister. A huge explosion fills the sky. The city waits to see if Booster survived. Of course he did – He’s Booster Gold!

Back at the apartment, Trixie berates Booster’s manager for only thinking about the money, and not about Booster.
Booster and Skeets are flying home. Booster is saying how he is starting to feel happy here. When he arrived, he felt like he was walking through a history vid. Hmmm… another clue to Booster’s origin? Skeets tells him he is still not doing a good job of acting as though he was born in 1966. So when WAS he born??? Booster looks at a hologram of an older woman and a girl, and suddenly seems morose.

Next we see Booster in bed fast asleep. Some one speaks to wake him, and Booster says “Ma?”. But it’s the secretary and the manager, with the good news that a judge has thrown Booster’s tax case out of court, as Booster is such a great guy. They tell him to come see his new Boostermobile.

Elsewhere, Senator Ballard is FURIOUS about the judge’s ruling. He is determined to crush Booster, who apparently ruined his life and destroyed his future. What can THAT mean?

The Boostermobile turns out to be a red sports car supplied by the Brysler car company – in exchange for promotional services! Booster immediately takes it for a spin, and drives like a maniac – he doesn’t have a drivers licence. Cut to the last page. Entitled ‘Prologue’, we see a small space ship near Jupiter, under attack, in trouble it set’s course for the one man who ca help. Sets course for Metropolis!

“Next issue! At long last! ORIGIN!!! Guest-starring Superman”

On the letters page, the competition to name it is over. It will be known as The Gold Exchange.

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Review: Booster Gold #3 and #4 reviewed by "Tom Mix"

December 7th, 2008

Booster Gold #3: “The Night Has Two Thousand Eyes”
April 1986
Writer/Artist: Dan Jurgens
Inker: Mike DeCarlo
Letterer: Agustin Mas
Colorist: Nansi Hollahan
Editor: Janice Race

“NOOOO!” Booster races towards the explosion, but it is too late. Nothing remain of Skeets. Dirk the manager explains to Rose the publicist (and us) how bad this is, that Skeets wasn’t just a robot, but instantly thinks of a way to spin it to increase Boosters fame. In the base of The 1000, Blackguard asks for a raise for taking out Skeets and is put in his place by the Director.

The Director is another Dan Jurgens creation, first appearance in these very books (back in issue 1, but we don’t know that yet!).
An interlude where we see Rose switching into her other role as Thorn, then its back to Dirk’s office. Their poor secretary is finally leaving work, when Dirk and Booster arrive, telling her to start typing up a press release. Booster is reminded of his hot date with TV star Monica Lake.

The date is NOT going well, when Booster gets called away by an emergency. We see he is followed by Thorn, who is also looking for the 1000, as it was their predecessors, the 100, who murdered her father. We arrive back at Centennial Park, to find the emergency call came from… Skeets! He’s not dead… and he knows how to get into the secret underground base of The 1000.

An interlude to see that Dirk’s secretary finally made it home, then it’s back to the underground base, where Booster’s entry has been noticed. Booster easily shrugs off attacks of varying kinds, so Mindancer arrives to deal with him personally. She hits him with a powerful psychic attack.

Elsewhere, the guy in the shadows who has been after information about Booster Gold decides the time has come to attack. He is revealed as Senator Ballard, an apparently (until now) comic figure who had been turning up ever since issue 1 just to mispronounce Booster’s name in different ways.

Cut back to the underground base. Booster is just coming round after Mindancer’s attack. We find that Skeets is imprisoned, and Booster is pinned down next to Blackguard. They are both about to be cut apart by a solar drill, which Mindancer has established can defeat even Booster’s force field. How will any of them get out of this?

The letters page is an article about how to get into comics, by Dan Jurgens.

The story is moving forward nicely, with a couple of good reveals, but no new stuff about Booster’s origin.

Booster Gold #4: “CRASH”
May 1986
Writer/Artist: Dan Jurgens
Inker: Mike DeCarlo
Letterer: Agustin Mas
Colorist: Nansi Hoolahan
Editor: Janice Race

We pick up right where the last issue left off, with Booster and Blackguard about to go under the super laser. Mindancer tells Blackguard he is there because the 1000 have grown tired of his failures, then turns the Solar Drill up to killing power. Booster cries out in pain, the we cut to Thorn somewhere in the corridors of the base. She discovers the bodies of many dead henchmen (killed last issue powering up Mindancer for her psychic attack). Then she finds the room where Booster is being executed. She uses a smoke thorn to block the laser, and an acid thorn to dissolve the shackles holding Booster. Booster, Thorn and Blackguard all set upon Mindancer, who still hasn’t recovered her psychic attack.

Cut to the always exciting ‘Theresa the secretary’s home life’ story, where we learn that even she doesn’t know where he is from. But back to the fight. Booster releases Skeets to join the attack, while Mindancer brings her psychic-controlled android into the fray. She is also able to control Blackguard, so it’s 3 v 3! Booster crashes into the Solar Drill during the fight, and it goes crazy. There is a big explosion. Skeets lures Blackguard into the errant beam, and he is down for the count. This gives him time to give us a history lesson on Thorn, referring to stories in Lois Lane #105 and Brave And The Bold #188 & 189. Booster thinks she looks familiar, but has to deal with the android by channeling his energy back into himself. Skeets warns “Booster, that could be suicidal!”. Booster smashes the android to bits, but now feels he has almost nothing left in the tank. The Solar Drill is still running out of control and must be stopped before it shoots its own control panel and becomes unstoppable.

Thorn continues to battle Mindancer despite the danger. She manages to remove Mindancer’s mask, which REALLY ticks her off. Well, with a face like that…! Booster stops the Solar Drill, but Mindancer gets away. Thorn leaves too. Next day, and Booster is being interviewed on TV. He boasts of how Skeets, Thorn and himself have destroyed the 1000 (and explains why Superman had never discovered this underground base. It was lined with lead, of course!). Back at Blaze Comics (remember them?), a writer and artist are assigned to the project. I should do a google search and see if either of them look like Dan Jurgens. I REALLY hope so. Then its a new crisis as back at his manager’s office, we find that (by order of Senator Ballard) Booster is being audited as it seems he has never paid any income tax. Even his force field is powerless against this attack!

Another great issue. These books feel really tightly scripted. Apart from the Blaze Comics stuff, which just feels like comic relief, everything else feels like its going somewhere. The mystery of Boosters origin has really been cranked up so the big reveal will feel more epic.

The letters page actually has some letters, including one from ubiquitous letter-hack ‘T.M. Maple’, who is not totally sold on the ‘new type of super hero’. And Dan promises that next issue we will finally see the Booster-mobile.

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